AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on Android in Algeria - Q4 2021
Discover the performance of the top 5 hypercasual games on the Android platform in Algeria during Q4 2021, including trends in downloads, active users, and revenue.
During Q4 2021, the top 5 hypercasual games on the Android platform in Algeria showcased a variety of trends in downloads, active users, and revenue. Here’s a closer look at the performance of these games based on data from Sensor Tower.
Stickman Rope Superhero Game from Prophecy Games Studios saw fluctuating weekly downloads, peaking at 120 in the first week of October and then gradually declining to 27 by the end of December. The game’s weekly active users also saw a downward trend, starting at 366 and ending the quarter at 185. Revenue was minimal, with a small peak of $15 in mid-October.
Little Big Snake by Shockwave LLC experienced fairly stable weekly downloads, with a notable increase to 281 in the last week of December. The game’s active users fluctuated mildly, ending the quarter with a peak of 817. Revenue saw a brief spike to $17 in mid-November but otherwise remained flat.
Incredible Monster Hero Games from Nerdy Lizard LLC had significant weekly downloads at the start of the quarter, reaching 26.1K in late September, but these numbers gradually declined to 1.6K by the end of December. Active users followed a similar trend, starting at 50.7K and decreasing to 18.5K. Revenue was negligible throughout the quarter.
Coloring Book - Games for Kids by Bimi Boo Kids Learning Games for Toddlers FZ-LLC showed a positive trend in weekly downloads, growing from 32 in late September to 532 by the end of December. Active users also increased steadily, starting at 96 and peaking at 638. There was no recorded revenue for this period.
Stickman Rope Hero-Spider Game from Game Castle had strong weekly downloads initially, reaching 37.1K in early October, but these numbers fell to 3.8K by the end of December. Active users mirrored this trend, starting at 45K and peaking at 70.5K before declining to 34.8K. Revenue data was not available for this game.
For more detailed insights into the performance of these games, visit Sensor Tower.